All of this C&C information is included in this Fantasy Grounds conversion. Spells, equipment, fast-paced combat rules, monsters, treasures, examples of play and endless hours of fun and enjoyment can be found in these two books. Players can choose among 13 archtypal character classes and 7 races to create their characters. The Castles & Crusades Players Handbook and Monsters & Treasure manual provide all the essential information needed to play a game of Castles & Crusades. Now everything thing you need to play Castles & Crusades with your others across the globe is now possible with this Fantasy Grounds II ruleset.Ĭastles & Crusades is an easy to learn, fast paced fantasy role playing game suitable for novice and veteran gamers of all ages. Or, as the Castle Keeper, you can design the worlds and stories that make up the game, guiding friends and fellow gamers through epic adventures in wondrous settings of your own making. With the Castles & Crusades roleplaying game, these imaginings come to life as you play the role of a hero seeking adventure in a fantastic world populated by mythic creatures and legendary beasts. Now with the updated 4th printing of the 5th Edition of the player's handbook (in module form.) Requirements: Full or Ultimate License of Fantasy Grounds and the Castles & Crusades ruleset.Ĭastles & Crusades Ruleset 5th Edition (4th Printing) Players and Castle Keepers will find a store of useful game material in this book. Graced with a beautiful painting by Peter 20 Dollar Bradley, lined with hordes of pictures of the gods themselves, Of Gods and Monsters is a perfect complement to the ever growing C&C game system. Clerics, Druids, Paladins, Bards and all the characters will benefit from Of Gods and Monsters. Players find loads of information from hosts of new cleric and Druid spells to rituals of the divine. Complimented with mythic monsters and holy items, Of Gods and Monsters is a must have for any serious CK.īut its not for the CK alone. These avatars are designed to be playable version of the gods, but not the gods themselves. Ward explores spells, magic items, rituals and more.Ĭastle Keepers need not struggle with characters encountering all powerful deities, but rather they can use the avatars to spice up and drive adventures of the mythic and the divine. Beyond a simple recitation of deities, Of Gods and Monsters presents playable incarnations of the gods in the guise of their own avatars. Ward explores over 16 pantheons including Norse, Greek, Roman, American Indian, Aihrdian, Inzaen, demi-human pantheons and more. Ward returns to a subject he knows very well, delivering a plethora of information on hosts of gods, godlings, heroes and the magic that drives them. Ward, this book stands alongside Monsters and Treasure as a tremendous resource for adventure and fun. For the first time, C&C branches out into the ether and brings you Of Gods and Monsters, a book we guarantee youll want and use. Mythic epics are the driving force behind fantasy role playing games, and Castles & Crusades is no exception. A Supplement for Fantasy Grounds and the Castles & Crusades Ruleset
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